Post by Berdugo on Jul 1, 2008 19:53:37 GMT -5
(Pls note: These articles are culled from www.ultimatewargames.co.uk. No infringement intended)
1. DOWNED PILOT
OBJECT OF THE GAME
A PILOT HAS EJECTED FROM HIS JET AIRCRAFT AND HAS LANDED SOMEWHERE IN THE AREA. THE OBJECT OF EACH SQUAD IS TO FIND THE PILOT FIRST AND RESCUE HIM, WHEREBY A SQUAD MEMBER MUST CARRY HIM TO SAFETY, BACK TO THE POSITION WHERE THE OPPOSITION SQUAD STARTED FROM. IF THE PERSON CARRYING THE PILOT IS SHOT HE MUST LEAVE THE PILOT WHERE HE IS FOR SOMEONE ELSE FROM THAT SQUAD TO TAKE OVER CARRYING HIM. THE GAME ENDS WHEN THE PILOT IS IN THE ENEMIES STARTING POINT AREA AND THE ALARM HAS BEEN ACTIVATED.
2. MEDIC MAYHEM
OBJECT OF THE GAME
EACH SQUAD WILL HAVE THREE MEDICS IN THEIR TEAM. THE OBJECT OF THE GAME IS TO PROTECT THEM BECAUSE IF ONE OF THE SQUAD GETS SHOT THEY HAVE TO SCREAM ‘MEDIC I’M HIT’, WHERE NO THE POOR OLD MEDIC HAS A FIVE MINUTE TIME LIMIT TO REACH YOU TO SAVE YOU. IF HE REACHES YOU IN THAT TIME LIMIT HE OR SHE SHOUTS ‘MEDIC SUCCESSFUL’, WHICH IN TURN MEANS THAT THE PLAYER IS BACK IN PLAY. IF THE MEDIC FAILS TO REACH THE PERSON IN TIME, THEN THE SOLDIER IS TAKEN AWAY AND PLACED INTO A P.O.W. CAMP TO AWAIT RESCUE BY THEIR SQUAD MEMBERS IN THE FOLLOWING GAME.
SQUAD MEMBERS: 3 LIVES
MEDIC: 2 LIVES
3. BREAK OUT
OBJECT OF THE GAME
TO RESCUE PRISONERS OF WAR. EACH TEAM NOW HAVE TO REACH THE OPPOSITIONS P.O.W CAMP. THE CAMP IS PROTECTED BY A SQUAD OF 8, SO MAKE SURE THEY ARE SHARP SHOOTERS, AND A MEMBER OF STAFF WHO WILL CONTROL A M60 FOR SUPPORT FIRE. TREAD CAREFULLY THOUGH, THE CAMP COULD EVEN BE BOOBY-TRAPPED WITH TRIP WIRES, MINES OR GRENADES. THE GAME WILL END WHEN THE ENEMIES P.O.W CAMP HAS BEEN TAKEN AND THE PRISONERS RELEASED.
SQUAD MEMBERS: 2 LIVES
MEDIC: 1 LIFE
POW’S: NO LIVES
4. AMBUSH STRIKE
OBJECT OF THE GAME
TEAM ‘A’ HAS TO GET TO BASE ‘B’ FROM BASE ‘A’ BUT UNKNOWN TO TEAM ‘A’ THERE IS AN AMBUSH TEAM WAITING FOR THEM SOMEWHERE BETWEEN THE BASES - WITH FIREPOWER AND MINES SET UP ALONG THE PATH. TEAM ‘A’ HAS 20 MINUTES TO GET UP TO THE AMBUSH SQUAD, ENGAGE AND PASS THEM. THE TEAM THEN HAS A FURTHER 10 MINUTES TO GET TO BASE ‘B’ AND TAKE OUT THEIR REMAINING TEAM.
BASE ATTACK: 20 MINUTES
AMBUSH ATTACK: 20 MINUTES
REACHING BASE ‘B’: 10 MINUTES
ONCE TEAM ‘B’ HAS BEEN KILLED THE GAME IS REVERSED AND TEAM ‘A’ HAS TO DEFEND THEIR BASE WITH THE AMBUSH SQUAD NOW BACK IN POSITION AND TEAM ‘B’ NOW ATTACKING TEAM ‘A’ POSITION.
1. DOWNED PILOT
OBJECT OF THE GAME
A PILOT HAS EJECTED FROM HIS JET AIRCRAFT AND HAS LANDED SOMEWHERE IN THE AREA. THE OBJECT OF EACH SQUAD IS TO FIND THE PILOT FIRST AND RESCUE HIM, WHEREBY A SQUAD MEMBER MUST CARRY HIM TO SAFETY, BACK TO THE POSITION WHERE THE OPPOSITION SQUAD STARTED FROM. IF THE PERSON CARRYING THE PILOT IS SHOT HE MUST LEAVE THE PILOT WHERE HE IS FOR SOMEONE ELSE FROM THAT SQUAD TO TAKE OVER CARRYING HIM. THE GAME ENDS WHEN THE PILOT IS IN THE ENEMIES STARTING POINT AREA AND THE ALARM HAS BEEN ACTIVATED.
2. MEDIC MAYHEM
OBJECT OF THE GAME
EACH SQUAD WILL HAVE THREE MEDICS IN THEIR TEAM. THE OBJECT OF THE GAME IS TO PROTECT THEM BECAUSE IF ONE OF THE SQUAD GETS SHOT THEY HAVE TO SCREAM ‘MEDIC I’M HIT’, WHERE NO THE POOR OLD MEDIC HAS A FIVE MINUTE TIME LIMIT TO REACH YOU TO SAVE YOU. IF HE REACHES YOU IN THAT TIME LIMIT HE OR SHE SHOUTS ‘MEDIC SUCCESSFUL’, WHICH IN TURN MEANS THAT THE PLAYER IS BACK IN PLAY. IF THE MEDIC FAILS TO REACH THE PERSON IN TIME, THEN THE SOLDIER IS TAKEN AWAY AND PLACED INTO A P.O.W. CAMP TO AWAIT RESCUE BY THEIR SQUAD MEMBERS IN THE FOLLOWING GAME.
SQUAD MEMBERS: 3 LIVES
MEDIC: 2 LIVES
3. BREAK OUT
OBJECT OF THE GAME
TO RESCUE PRISONERS OF WAR. EACH TEAM NOW HAVE TO REACH THE OPPOSITIONS P.O.W CAMP. THE CAMP IS PROTECTED BY A SQUAD OF 8, SO MAKE SURE THEY ARE SHARP SHOOTERS, AND A MEMBER OF STAFF WHO WILL CONTROL A M60 FOR SUPPORT FIRE. TREAD CAREFULLY THOUGH, THE CAMP COULD EVEN BE BOOBY-TRAPPED WITH TRIP WIRES, MINES OR GRENADES. THE GAME WILL END WHEN THE ENEMIES P.O.W CAMP HAS BEEN TAKEN AND THE PRISONERS RELEASED.
SQUAD MEMBERS: 2 LIVES
MEDIC: 1 LIFE
POW’S: NO LIVES
4. AMBUSH STRIKE
OBJECT OF THE GAME
TEAM ‘A’ HAS TO GET TO BASE ‘B’ FROM BASE ‘A’ BUT UNKNOWN TO TEAM ‘A’ THERE IS AN AMBUSH TEAM WAITING FOR THEM SOMEWHERE BETWEEN THE BASES - WITH FIREPOWER AND MINES SET UP ALONG THE PATH. TEAM ‘A’ HAS 20 MINUTES TO GET UP TO THE AMBUSH SQUAD, ENGAGE AND PASS THEM. THE TEAM THEN HAS A FURTHER 10 MINUTES TO GET TO BASE ‘B’ AND TAKE OUT THEIR REMAINING TEAM.
BASE ATTACK: 20 MINUTES
AMBUSH ATTACK: 20 MINUTES
REACHING BASE ‘B’: 10 MINUTES
ONCE TEAM ‘B’ HAS BEEN KILLED THE GAME IS REVERSED AND TEAM ‘A’ HAS TO DEFEND THEIR BASE WITH THE AMBUSH SQUAD NOW BACK IN POSITION AND TEAM ‘B’ NOW ATTACKING TEAM ‘A’ POSITION.